#include "colors.inc" #include "textures.inc" #declare Cam1 =camera { location<4.1*cos(clock*2*3.14159),4.1,-4.1*sin(clock*2*3.14159)> look_at <0,0,0> } camera{Cam1} light_source{<0,0,0> color White*1} light_source{<15,20,50> color White*0.7} light_source{<-10, 10,20> color White*0.7} light_source{<10, -10,-20> color White*0.7} light_source{<0,-1,-10> color rgb <1,1,1>} background {color rgb <1,1,1>} #macro Sp(x0,y0,z0,r0) sphere { , 0.005 pigment {rgb <64/255,130/255,152/255>}} // finish { reflection .5 phong .7 }} #end #macro Spp(x0,y0,z0,r0) sphere { , 0.008 pigment{rgb <255/255,174/255,0/255>} } // finish { reflection .6 phong .7 }} #end