#include "colors.inc" #include "textures.inc" #declare Cam1 =camera { location<-53 + 10*cos(0.3*2*3.14159),6.5 + 4*sin(0.3*2*3.14159),15> look_at <-53,6.5,8.5> } camera{Cam1} light_source{<-53,50,50> color White*1} light_source{<-70,20,50> color White*0.7} light_source{<-40, 10,20> color White*0.7} light_source{<-53, -60,-60> color White*0.7} light_source{<-53,-100,100> color rgb <1,1,1>} background {color rgb <0,0,0>} global_settings{radiosity{recursion_limit 1 }} #macro Sp(x0,y0,z0,r0) sphere { , 0.03 // texture{Glass} pigment {White}} // finish { reflection .5 phong .7 }} #end #macro Spp(x0,y0,z0,r0) sphere { , 0.06 // texture{Glass} pigment{Red} } // finish { reflection .6 phong .7 }} #end #macro Sppp(x0,y0,z0,r0) sphere { , 0.06 // texture{Glass} pigment{Green } } // finish { reflection .6 phong .7 }} #end